AI Insights · Timothy · January 2022
Top 5 Crime Games in Middle East Q4 2021: Performance Insights
Explore the performance trends of the top 5 crime games on a unified platform in the Middle East during Q4 2021, based on data from Sensor Tower.
Performance of Top 5 Crime Games in Middle East Q4 2021
In the final quarter of 2021, the top 5 crime games on a unified platform in the Middle East showcased varied performance metrics. Here's a detailed look at their weekly downloads, revenue, and active user trends, based on data from Sensor Tower.
Hunter Assassin from Ruby Games AS saw a downward trend in weekly downloads from approximately 61K in late September to around 15K by the end of November. However, there was a recovery in December, peaking at about 22K in the last week. Weekly revenue fluctuated, peaking at $1.3K in late October and then stabilizing around $850 by year-end. Active users showed a decline from 338K to 203K over the quarter, with a slight uptick to 229K in the final week.
Thief Puzzle: to pass a level by TapNation experienced a steady increase in weekly downloads, reaching 36K in the last week of December. The game’s weekly active users also grew, peaking at 84K in the final week. Revenue remained minimal throughout the quarter, with occasional spikes, the highest being $14 in early December.
Prison Break: Stick Story from FARM STUDIO had consistent weekly downloads, averaging around 20K to 30K. Active users showed a decline from 97K in late September to about 67K by the end of December. Revenue was negligible, with only a single spike to $6 in late November.
Robbery Bob - King of Sneak by Deca_Games maintained stable weekly downloads, fluctuating between 18K and 30K, with a slight upward trend towards the end of the quarter. Weekly revenue was consistent, peaking at $798 in late November. Active users remained stable, averaging around 225K to 250K throughout the quarter.
Stickman Story: Save The World by KKGames Studio, despite being a newer release, saw a significant spike in weekly downloads to 139K in late November, followed by a decline to around 13K by the end of December. Active users mirrored this trend, peaking at 185K in late November and then decreasing to 67K. Revenue data was not available for this game.
These insights highlight the varying performance trends of top crime games in the Middle East. For more detailed analysis and data, visit Sensor Tower.